Friday, November 16, 2007

SkyWard

Now Listening: Johnny Cash - I Walk the Line
Mood: Tired

Today I had a meeting with the Skyward team. I should probably mention that Skyward is the name of this game that me and 5 other university students are making for a competition. We'll be presenting our game in several months before a panel of judges from the video gaming industry. Who ever ends up wining wins 10,000 dollars! Well no, not actually, I honestly don't know how much the reward is. I know it has the word "thousand" in it though honestly i don't know the exact amount, i don't really want to know. I'm in this project because I love to make games, I'm not in it for the money. I'll have the rest of my life to do it for money, for now I want to savior the rich university taste of working with my fellow students on something we all care about and enjoy.

This game we're working on is really out there in art style. Gameplay wise, there's nothing really here that you haven't done in a video game before, but it does it in it's own weird way. Think of a cross between Starfox and NiGHTS but in first person. It puts a weird image in your head I know, but the game actually does it really well.

What I'm scared of most: This game is co-op only, which means you need a partner playing on another computer. We are programming this with the Unreal 2 engine, so I'm prepared for this to become a giant asspain of networking code.

At the last meeting, i got chided by Kat, the sound designer, for not checking the wiki often and showing a lack of motivation. Now in my defense, i had a shit-ton of programs due that week and I didn't have much time. But this past 2 weeks I got almost all the first-player's gameplay code finished, so everyone was much nicer this time.

The meeting had a somber tone because we knew Finals Week was coming up and no one would be able to get much work done on the game. Still, we planned a lot, but only made us realize just how much stuff we had to do and how little time we have.

Okay, I think this post is officially long enough now, so until next time:
Stay Drunk,
Jediborg